Grade level: k-3
Interactive game/site:
http://thinkfinity.org/great-escapes-silent-e-game
Common core standards:
RF.1.2. Demonstrate understanding of
spoken words, syllables, and sounds (phonemes).
RF.1.3. Know and apply grade-level
phonics and word analysis skills in decoding words.
RF.1.4. Read with sufficient accuracy and fluency to support
comprehension.
NETS Standards
Technology Operations and Concepts
Students demonstrate a sound understanding of technology
concepts, systems, and operations.
Learning outcomes:
·
The student will read silent e words.
·
The student will write sentences that have
silent e words in them.
·
The student will navigate through the
interactive game independently.
Goal:
·
The student will master the decoding skills with
the use of an interactive tool to be able to decode silent e words.
Instructional activities:
The instructional video that is accompanied with this
interactive game will be used as an anticipatory set. I will then use the SMART Board to teach the
decoding skill of silent e words and syllables.
The game will be used via the SMART Board as guided practice. The students will come to the board in teams
of two to complete the game. The students will then work on the printable activity
page associated with the lesson. They
will do this independently to show mastery of the skill. In addition, the student will get to choose
and independently complete another game from this site that addresses the
silent e phonics skill.
In the game the
student is asked to place silent e words into blanks in a sentence. The
interactive character speaks to them throughout the process and will read the
words for the student if they click on them. The game will help students master
this phonetic skill and apply it independently when reading. Instruction can be
differentiated because students can also use this game regardless of their
understanding of the skill. There is the option to have the words read.
This tool makes it easier for students to become efficient at using this
phonetic sound in context. The game helps the students develop acquisition of
language skills by teaching basic decoding skills that are essential for
reading and writing.
Assessment:
The printed activity page will be used to see if the student
has mastered the literacy skill. A rubric
will be used to assess the student’s ability to meet the technology skills addressed
in the lesson. Furthermore, a running
record will be used to assess the student’s ability to correctly decode and fluently
read silent e words and syllables in context.
Debriefing:
I will facilitate a class discussion to create the debriefing
process. The students will demonstrate New literacy
skills by discussing the problems they encountered while navigating through
both games they completed. We will
discuss how they navigated through the site and how well they felt they
understood the information. As a class we can create a PowerPoint to demonstrate
how to correctly decode silent e words in real life reading. For example we can take short stories or readings
and place them on a PowerPoint slide. We
will highlight silent e syllables or words and then create a step by step list
on how to correctly attack these skills in context.
Cognitive skills the game helps cultivate:
The phonics skills surrounding silent e are addressed in
this game.
New Literacies skills
the game helps cultivate:
The crucial word attack or phonics skills needed to become a
fluent reader are taught and addressed in this lesson. New Literacies are incorporated because these
skills are being taught with an added element.
The games allow students to learn traditional reading and writing phonics
skills through the use of technology.
Very cool! I am sure kids will love the lesson! :-)
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