Sunday, March 11, 2012

Reflection of Articles


The article Using the ADDIE Model to Design Second Life Activities for Online Learners By Shiang-Kwei Wang and Hui-Yin Hsu helped me to see Second Life as an educational tool.  This helped me to recognize how Second Life would benefit online college courses, especially. There is a significant lack in social presence when taking an online course.   I feel it would be great to be able to address the face to face interaction situation with the use of Second Life.  I agree with the article in that this form of learning would be more engaging and motivating than traditional Blackboard learning.  This article addresses that there is a belief students learn better when they can “explore and construct their own meaning” in a learning environment.  I feel this is a very true aspect to learning.  If Second Life was used with online courses it would aide in establishing a social environment where students are interacting, collaborating, and actively discussing content through the use of their avatar.  The actual use of technology and navigating through the site is a wonderful learning process in itself.  Students like us who are learning so many new technological resources can benefit greatly through the use of Second Life.  I see many positive aspects to using Second Life with college courses, but I do feel it would be difficult to use with grade level students.  For example, it would present privacy issues with all learning levels.  Second Life is not a private environment so interaction with others outside of the class would present a problem.  Overall, this article was helpful in seeing the uses of Second Life as an educational tool.  I think with time the use of this sort of tool will be considerably more popular than it is presently. 
             I found the article Theories and Practices of Multimodal Education: The Instructional Dynamics of Picture Books and Primary Classrooms by Dawnene D. Hassett and Jen Scott Curwood to be very informative and somewhat of an eye opening experience.  The article spoke of how language arts instruction must be remodeled to fit today’s society.  Society has changed so much through the use of technology and this has created a young society who needs information to be delivered to them in the way they learn and interact with the world.  Traditional instruction just isn’t reaching our students the way technology integrated instruction does.  The article addresses how text is now delivered in so many different ways.  Colors, graphics, and a variety or other aspects have now been incorporated into technology based reading materials.  I have found that students respond to this greatly.  My special education students love the different aspects these sorts of reading sites and tools offer.  They are more engaged and motivated to read when I present them with this versus a traditional book. These resources and tools allow for a more multisensory approach.  Its helps differentiate instruction and reach many different learning styles all at once.   Overall, I feel that we need to continue to change instruction as society continues to change. Integrating technology in ELA instruction makes a large difference with my students. I feel it will help all students achieve success better. 

Second Life



This is a shot of my avatar in what I think was a dace club of some sort.  I discussed this site with a few different teachers.  None of the teachers were familiar with it.  I wasn't surprised because I was very unfamiliar with it, as well.  It was an interesting site that had a lot to offer.  I am not really an online socializer and nor were these teachers, therefore will all agreed there was some nervousness attached to using something of this sort for educational purposes.  It could definitely be used to set up a virtual classroom or community that is private.  I feel the reason that this presents some anxiety to teachers is that these are real people that have the ability to communicate with our students.  If a private room was set up and our students only accessed that area it could be a great learning tool.  A few different classes could join and an assignment could be created that required students to work with other avatars form different classrooms.  This would definitely cover New Literacies and collaboration amongst students.  It may also provide students who are shy or lack social skills to be more comfortable in speaking with others and sharing ideas.  This virtual classroom could also be used outside of the school.  Students could ask each other questions or discusses homework assignments and projects. 

UDL Book Builder



I came up with this idea because I felt that story structure and elements is such an important concept for students to understand.  I love the book 7 x 9 = Trouble and have used it in my classroom before.  When the ELA teacher I am working with shared she was reading this with some of her students, I was thrilled.  She had already taught the story elements to the student I worked with, Joe. Joe had a great understanding of the elements.  He was thrilled to spend a few lunches with me to complete a writing assignment I asked of him.  Joe liked the idea that his work would be published into a book.  I especially liked the creation of the book I have created because it included reading, writing, and some math skills.  Although the teacher did all the instruction with the student, I tied in the writing aspect.  The great thing was is that he came up with the thought that it included reading, writing and math in his writing sample.  I thought this was amazing that he made this connection.  His teacher thought UDL Book Builder was a great way to publish students writing.  Her major concern was will the students be able to navigate through the site independently.  She did feel this tool would be so useful in higher grade levels and I agree.  I think that higher grade level teachers could have their students use this without a problem.  In speaking with a few ELA teachers we all felt this would be a great tool for us to use in a variety of ways.  Some of these ideas included: having students write actual stories, practicing using context clues or vocabulary (using the coaches) by creating books for the students, and writing book reports. I feel that the book I created could be used in a few different ways.  A teacher could use this book as an example so that students could create their own book on story elements or any other content.  This book could also be used to teach or review story elements with a class.  Furthermore, the book could be used to review the book 7 x 9= Trouble. This was a really great website and I plan on using this and sharing it a lot in the future. 

Sunday, March 4, 2012

More Uses for Edmodo


·         Students can record their findings throughout a project.  For example, if they are studying particular plants the students can post their findings and comment on each others.

·         Brighter students could be selected as tutors and provide help to others through the use of Edmodo.

·         It could be used to just create social relationships.  Although this would have to be monitored closely.  Perhaps have students share something they liked that another student did that day.

·         Students could give others feedback on presentations given in class that day.

·         Students can post a question and others can respond to it.  The data can then be graphed and used in a math presentation. 

Game Scenario

Check out my game scenario!

http://dl.dropbox.com/u/60722454/Help%20Save%20our%20Planet.pptx

Gamestar and My Philosophy on Gaming


         I enjoy using games in my classroom and have for some time now.  I was very interested in Gamestar Mechanic and Quest to Learn because it was a different kind of educational gaming than I am familiar with.  I use games that align with the content.  For example, games that teach multiplication facts or verbs.  I usually use these types of games as a guided practice or anticipatory set.  I can introduce a lesson, review pre-requites for the lesson, or have students complete the games to help gain mastery.  Game Mechanics and Quest to Learn are a very different approach to gaming than I have had in mind.
            Both sites are geared towards creating games to enhance skills.  The skills focused on are system thinking, problem solving, creativity, and collaboration.  These are all skills that are more challenging to teach.  I also feel these are often the skills that require teachers to do very nontraditional teaching in order to address.  Often students need to think outside the box or be placed in projects to learn these skills.  I am a firm believer in teaching problem solving and collaborating.  I believe these are essential skills that are often not taught and developed well enough in our students.  There are a few major thoughts that cross my mind when approaching the use of gaming in this matter in my classroom.
            My initial thought was where the time is and how teachers are incorporating this into their classrooms.  There is so much content to teach these students that it would be difficult to add this to the list of things we need to teach.  Then I started to see the essential skills this would develop in the classroom and how engaged and motivated students will be in this sort of lesson.  It seems that the teachers who are using this have been successful and are designing useful lessons.  I feel that these types of lessons would be challenging to initially establish in the classroom but overall will be worth it. 
If students were able to learn problem solving, critical thinking, and collaboration skills while having fun and consistently being engaged why we wouldn’t incorporate this in our classrooms?  I feel these types of lessons would be a great way to motivate students while teaching essential skills.  It would be great to use this as a reward lesson.  If the students cover all required material then they are able to create their games.  I am excited and curious to see how my students will respond to this.