I enjoy
using games in my classroom and have for some time now. I was very interested in Gamestar Mechanic and Quest to Learn because
it was a different kind of educational gaming than I am familiar with. I use games that align with the content. For example, games that teach multiplication facts
or verbs. I usually use these types of
games as a guided practice or anticipatory set.
I can introduce a lesson, review pre-requites for the lesson, or have students
complete the games to help gain mastery.
Game Mechanics and Quest to Learn are a very different approach to
gaming than I have had in mind.
Both sites are geared towards creating
games to enhance skills. The skills focused on are system thinking, problem solving, creativity, and collaboration. These are all skills that are more challenging
to teach. I also feel these are often
the skills that require teachers to do very nontraditional teaching in order to address. Often students need to think outside the box or be placed in projects to learn these skills. I am a firm believer in teaching problem
solving and collaborating. I believe
these are essential skills that are often not taught and developed well enough
in our students. There are a few major
thoughts that cross my mind when approaching the use of gaming in this matter in
my classroom.
My initial thought was where the
time is and how teachers are incorporating this into their classrooms. There is so much content to teach these students
that it would be difficult to add this to the list of things we need to
teach. Then I started to see the
essential skills this would develop in the classroom and how engaged and motivated
students will be in this sort of lesson.
It seems that the teachers who are using this have been successful and
are designing useful lessons. I feel
that these types of lessons would be challenging to initially establish in the
classroom but overall will be worth it.
If students were able to learn problem solving, critical
thinking, and collaboration skills while having fun and consistently being engaged
why we wouldn’t incorporate this in our classrooms? I feel these types of lessons would be a
great way to motivate students while teaching essential skills. It would be great to use this as a reward
lesson. If the students cover all
required material then they are able to create their games. I am excited and curious to see how my
students will respond to this.
Looking forward to see how your students respond to the game design idea and process. :D
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